In this project, led by Mattali Crasset, we created an interactive educational tool for the visitors of the Familestère de Guise, featuring the only building that doesn’t exist anymore, namely the “Nouricerie”. The building where the smallest children of the comunity spend their first years. The borderstone of the society, living within the borders of the Familestère.
Being given as a main support was the "diable"( a metal frame and a pair of wheels) with the purpose to create a mobile station of interaction and mediation of the grounds of Guise so the visitors could take it wherever they please.
Our "village on wheels" gives parents the educational tools to explain to their children how the Familestère worked and that everything there was connected to one another.
The shape of our game is based of of the photos of the only building that does'nt exist anymore: the “Nouricerie”. We deconstructed its original form and in doing so created a tool for learning about the bigger picture of such a society. Each of the little houses has a customizable roof that can be drawn on or colored with the chalk included in the net.
With the help of the teachers in the ateliers of the Haute Ecole d'Art et Design, Kseniia Aleksandrova and I created this idea for start to finish and took care of all the planning, constructing and documenting, our selves.
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